Every update, documented.
v0.18.0Oct 26, 2026feature
8 Directions & Nano Banana 2.1
Turn any sprite to face 8 directions in one click, and a new, cheaper Nano Banana.
- — 8 Dir next to Edit on a result: the same character or object facing 8 ways on one 3×3 sheet, for 5 credits
- — Keeps the sprite's pixel size and height in every view, for sprites up to 256 px
- — API POST /v1/directions and MCP tool generate_8_directions
- — Nano Banana 2.1 on the Generate page for 3 credits
- — Docs: every AI tool has its own page
v0.17.0Oct 20, 2026feature
GPT Image 2.5
OpenAI's newest image models, Flare and Sunburst, next to GPT Image 2.
- — GPT Image 2.5 Flare and Sunburst: low / medium / high for 2, 3 and 5 credits
- — GPT models pick their quality with buttons under the model select
- — API and MCP engine "gpt" now runs GPT Image 2.5 Flare (fast / standard / pro = low / medium / high)
v0.16.0Oct 18, 2026feature
PixelZ Core v1
Our own pixel-art model, now the default for generation in the app, the API and MCP.
- — Clean sprites on a true pixel grid at exactly 16, 24, 32, 48, 64, 96 or 128 px
- — Asset types for characters, creatures, items, food, effects, vehicles, UI, portraits, tiles and backgrounds
- — API and MCP generate with PixelZ Core by default; send engine "gemini" or "gpt" for bigger or non-square images
- — Terms: generated images may be used commercially, but not to train other AI models
v0.15.0Oct 10, 2026improvement
Editor Polish & Faster Loading
A more configurable canvas and public pages that open instantly.
- — Configurable pixel grid, and hotkeys keep working while menus are open
- — Customisable canvas background
- — Dropping an image on the app opens it in a new project
- — Colour picker keeps its hue when a colour goes black or grey
- — Pixelate keeps a stable grid on soft edges at any colour count
- — Landing, guides, docs, and changelog are prerendered for faster first load
v0.14.0Oct 3, 2026feature
Public API & MCP Server
Use PixelZ from scripts and AI agents with your plan's credits.
- — REST API at api.pixelz.io for generate, animate, pixelize, background removal, and effects
- — MCP server so agents like Claude can call PixelZ tools directly
- — API keys managed in Settings, available on paid plans
- — Long jobs can be awaited instead of polled
v0.13.0Sep 28, 2026feature
Low Poly 3D
Describe a prop and get an animated low-poly 3D model ready for games.
- — New /lowpoly tool: prompt-generated low-poly props
- — Built-in animations with a live 3D preview
- — GLB export for game engines, plus PNG and GIF renders
v0.12.0Sep 25, 2026feature
Pixel Effects & Timeline Upgrades
Prompt-generated pixel-art VFX and finer control over animation timing.
- — New /effects tool: describe an effect, get an animated pixel-art VFX sprite
- — Edit effects by prompt, with particles, layers, and model-drawn sprites
- — Per-frame duration in the timeline
- — Split spritesheets into frames and merge frames back into a sheet
- — Fixed a canvas resize case that could lose pixel data
v0.11.0Sep 3, 2026feature
Try Without an Account
Open the editors without signing up, plus new AI models.
- — 2D editor, 3D editor, and Pixelate work without an account, saved locally
- — Pixel Engine v1.5 added as a second animation engine
- — Nano Banana 2 Lite added as a generation model
- — Self-service account deletion with avatar privacy controls
v0.10.0Aug 5, 2026feature
3D Voxel Editor (Beta)
A voxel editor for isometric pixel art, with AI-generated 3D models.
- — New 3D editor with voxel drawing, box selection, and full undo/redo
- — AI 3D model generation, voxelized in the browser at a resolution you choose
- — Upload your own 3D model and turn it into voxels
- — Pixel-art outline mode, 360° spin, and spritesheet export
- — OBJ export and touch editing on mobile
- — Redesigned landing page and app guides
v0.9.0Jul 2, 2026feature
Gallery & Creation Hub
Community discovery and faster access to the main creation flows.
- — Community gallery added with shareable artwork pages, likes, filters, and guest browsing
- — Generate, Animate, and Pixelate flows promoted from the app home
v0.8.2May 7, 2026feature
Pixelate
Turn any image into pixel art right in the browser.
- — New /pixelate page for image-to-pixel-art conversion
- — Runs fully client-side, no upload needed
v0.8.1May 3, 2026feature
AI Animate Page
Dedicated animation generation flow for turning references into pixel-art motion.
- — New /animate page for AI-assisted pixel-art animation
- — Reference image upload and animation settings composer
- — Generated animation preview with open-in-editor flow
v0.8.0Apr 25, 2026feature
Aseprite Export & Better AI
Round-trip with Aseprite and a new AI model with quality tiers.
- — Export projects as native .aseprite files — layers, frames, and palette preserved
- — Import .aseprite files via File → Import Project
- — Drag-and-drop PNG/JPEG/WebP onto the canvas with automatic pixel-grid detection
- — GPT Image 2 added as an AI provider with low / medium / high quality tiers
v0.7.0Apr 24, 2026improvement
Reliable Cloud Sync
Local-first append-only sync with data-loss recovery — your work survives bad networks.
- — Local changes queue safely while the network is unreliable
- — Automatic recovery when re-connecting
- — More reliable project re-load when switching tabs
- — Multi-frame projects sync more consistently across devices
v0.6.0Apr 23, 2026feature
Animation Timeline
Frame-by-frame animation with Aseprite-style timeline, onion skin, and animated GIF export.
- — Frame/Cel architecture — proper multi-frame timeline with per-layer cels
- — Aseprite-style onion skin — see previous and next frames while drawing
- — Aseprite-style canvas resize with full undo/redo
- — Animated GIF export — every frame composited and quantized
- — Frame shortcuts: Alt+N add, Alt+C duplicate, , / . navigate, Enter play
v0.5.0Apr 16, 2026feature
Magic Wand, Better Selections & Assets
New magic wand tool, smoother selection transforms, and a dedicated assets library.
- — Magic wand tool with tolerance slider
- — Selection transforms are easier to use at high zoom and near canvas edges
- — Undo history dialog — jump to any past state
- — My Assets page with search, preview modal, and pan / zoom
- — Unified Aseprite-style Ctrl+C / Ctrl+V clipboard routing
- — AI generation is faster and more reliable
v0.4.0Mar 31, 2026feature
Palette Management
Custom palettes you can save, swap between, and reuse across projects.
- — Save and switch between custom palettes
- — Per-plan palette limits (5 free → 100 max)
- — Sidebar-only layout with simplified routing
v0.3.1Mar 30, 2026feature
AI Generate Page
Dedicated AI generation workspace for creating pixel-art assets outside the editor.
- — New /generate page for prompt-based pixel-art generation
- — Generation settings moved into a focused page workflow
- — Generated results history and re-use flow started here
v0.3.0Mar 6, 2026feature
Mobile Canvas Support
Full mobile interface with touch gestures, floating panels, and responsive bottom bar.
- — Pinch-to-zoom and two-finger pan on mobile
- — Floating panel buttons for color and layer management
- — Mobile-optimized bottom toolbar
- — Mobile menu sheet for quick access
v0.1.0Feb 10, 2026feature
Initial Release
PixelZ launches with a full-featured pixel art editor, AI generation, and cloud sync.
- — Canvas engine with full drawing tool set (pencil, eraser, bucket, line, rectangle, eyedropper)
- — Layers with reorder, lock, merge, and visibility
- — AI-powered sprite generation via Retro Diffusion
- — Projects saved locally, with cloud sync on paid plans
- — Free, Starter, Pro, and Max subscription plans